8/7/2023 0 Comments Killing floor 2 scrake health![]() The Medic and Zerk clutch is better than ever thanks to the use of Parry. Lots of bodyshot and everything is so messy but the zeds will die anyway and the zerk can recover pretty quick. This is why you see this common "take down" method in pubs even on HoE: Zerk tanking on the frontline with Medic healing while Support and Demo spamming AA12 and RPG. Zerk buffed by Medic is a maniac that can tank and dish out decent damage. Medic heal gas during ZED time can also save lives. However in KF2, Medic buffs allow you to outrun the big guys and survive the devastating hit (+30% move speed and +20% damage resistance) and turn you into a DPS machine (+30% damage boost). ![]() In KF1, you don't really want to get smacked by a Scrake or a Fleshpound, especially if you are not a Medic or Zerk. Medic buffs: more move speed, better damage resistance, more damage output. What do I mean by "the game is forgiving"? ![]() I'm no KF2 expert and probably not a good player either but I think the problem with Killing Floor 2 is that the game is really forgiving in a lot of ways (especially compared to Killing Floor 1) so the devs compensate by adding a lot of annoying/gimmicky/unfair mechanics to make the game harder. ![]() But there is also a lot of complaint about how the game can be really unfair with bad spawning mechanics, bad map design, Fleshpound raging on spawn, too many EDARs/Rioters, too many Quarter Pounds running over your squad, etc. So I see that one of the main complaint about Killing Floor 2 is that the game can be really easy once you "figure it out". ![]()
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